THE OBSERVATORY · QUARTERLY REPORT · PARTIAL
Q2 2026: a quarter of esports, watched.
Everything f0rmless tracked across competitive gaming in Q2 2026. Distinct streams are true period counts (a series live across many days counts once). Free to cite, attribution to f0rmless.
Across Q2 2026, f0rmless observed 2,223 distinct broadcasts spanning 12 competitive titles.
RAINBOW SIX carried the most coverage, with 427 tracked broadcasts.
Peak observed concurrency reached 286K viewers on 2026-06-21 — confirmed live on Twitch.
By viewership, CS2 drew the largest audiences.
Some boundary observations were degraded; these figures are sealed with that caveat.