THE OBSERVATORY · YEARLY REPORT · IN PROGRESS
2026: a year of esports, watched.
2026 so far — the numbers below grow until the period closes. Distinct streams are true period counts (a series live across many days counts once). Free to cite, attribution to f0rmless.
Across 2026, f0rmless observed 7,166 distinct broadcasts spanning 13 competitive titles.
LEAGUE carried the most coverage, with 1,416 tracked broadcasts.
Peak observed concurrency reached 286K viewers on 2026-06-21 — confirmed live on Twitch.
By viewership, DOTA 2 drew the largest audiences.
Observation is ongoing since 2026-06-08; coverage for this period is partial.